height_walls.lua
u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "utils.lua")
u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "common.lua")
u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "commonpatterns.lua")
u_execDependencyScript("library_pseudogame", "pseudogame", "Baum", "main.lua")
walls = PseudoGame.game.WallSystem:new({
despawn_distance = 3200,
})
function onInput(frametime, movement, focus, swap)
if walls.wall_height < 1600 then
local height = walls.wall_height + 200
if height == 200 then
height = 1600
end
local pattern = math.random(0, 1)
if pattern == 0 then
local start_side = math.random(1, l_getSides())
local dir = 1 - math.random(0, 1) * 2
for times = 1, math.random(1, 4) do
walls:wall(height, 0, start_side, 300)
for side = 1, l_getSides() - 2 do
walls:wall(height, 0, start_side + side * dir, 50)
end
dir = -dir
height = height + 300
end
for side = 0, l_getSides() - 2 do
walls:wall(height, 0, start_side + side * dir, 50)
end
elseif pattern == 1 then
local start_side = math.random(1, l_getSides())
local dir = 1 - math.random(0, 1) * 2
for side = 1, math.random(8, 20) do
walls:wall(height, 0, start_side + side * dir, 50)
walls:wall(height, 0, start_side + side * dir + l_getSides() / 2, 50)
height = height + 50
end
end
end
walls:update(frametime)
for polygon in walls.polygon_collection:iter() do
polygon.extra_data = {
collision = true,
}
end
PseudoGame.graphics.screen:draw_polygon_collection(walls.polygon_collection)
PseudoGame.graphics.screen:update()
end
function onInit()
l_setSpeedMult(1.55)
l_setSpeedInc(0.125)
l_setSpeedMax(3.5)
l_setRotationSpeed(0.07)
l_setRotationSpeedMax(0.75)
l_setRotationSpeedInc(0.04)
l_setDelayMult(1.0)
l_setDelayInc(-0.01)
l_setFastSpin(0.0)
l_setSides(6)
l_setSidesMin(5)
l_setSidesMax(6)
l_setIncTime(15)
l_setIncEnabled(false)
l_setPulseMin(75)
l_setPulseMax(91)
l_setPulseSpeed(1.2)
l_setPulseSpeedR(1)
l_setPulseDelayMax(23.9)
l_setBeatPulseMax(17)
l_setBeatPulseDelayMax(24.8)
enableSwapIfDMGreaterThan(2.5)
disableIncIfDMGreaterThan(3)
end
function onLoad()
e_messageAdd("welcome to the seventh PseudoGame example level", 150)
e_messageAdd("This is a normal level using height based walls.", 200)
end
function onIncrement()
end
function onUpdate(mFrameTime)
end